DeepDevJose

Systems Engineer

I engineer complex digital systems at the intersection of hardware, artificial intelligence, and software. My work focuses on building predictive, data-driven systems—ranging from IoT platforms to digital twins and scalable infrastructures—grounded in real constraints and measurable performance.

With hands-on experience in IoT, machine learning, robotics, and algorithms, I approach complexity not as a barrier, but as a design requirement. I have worked on projects involving LSTM-based Remaining Useful Life (RUL) prediction, secure data pipelines, real-time dashboards, and interactive 3D systems, always prioritizing correctness, robustness, and clarity.

My engineering process emphasizes precision at every layer: from raw sensor signals and encrypted data transmission to deployed applications and visual interfaces. Rather than focusing on surface-level features, I aim to understand and control the underlying systems that make reliable software possible.

I don't just write code—I engineer solutions that transform complex problems into structured, dependable systems.

DeepDevJose

José Manuel Cortes Cerón

Technologies I Ship With

Core Technologies
C++
TypeScript
Next.js
React
Node.js
MySQL
Git
GitHub
Broader Ecosystem & Tooling
Python
Linux
Docker
Firebase
Arduino
ESP32
MQTT
Three.js
WebGL
LSTM Networks
Signal Processing

Selected Works

01

Java Tutor Dash

Automated Code Evaluation Platform for Introductory CS Courses

Submission → CI pipeline → Automated grading
Live code submission triggering automated compilation and grading via GitHub Actions (CI/CD). Used by ~120 concurrent students.
Designed to automatically compile, execute, and evaluate Java assignments at classroom scale. Deployed for ~120 concurrent students at ITSOEH, with a full CI/CD-driven evaluation pipeline where each submission triggers isolated compilation and test execution workflows.
Java
Java
GitHub Actions
GitHub Actions
CI/CD
CI/CD

02

Byron's Virtual Museum

Interactive 3D WebGL Museum for Digital Cultural Preservation

WebGL → 3D Rendering → Interactive Navigation
Real-time 3D navigation through Byron Gálvez's art gallery. WebGL-powered immersive experience.
A WebGL-based virtual museum implementing real-time 3D rendering, spatial navigation, and interactive camera systems for digital cultural preservation and visualization. Developed as part of an academic research initiative on digital heritage.
Three.js
Three.js
WebGL
WebGL
Digital Heritage

03

VEXU Robotics — ITICs Team

Driver Control · Odometry-Based Motion Systems

Sensors → Control Loop → Motion Tuning
Achieved 7th place at the national VEXU competition during the team's first participation.
Lead programmer for the ITICs VEXU robotics team, responsible for driver control logic, real-time motor control, and motion system tuning for national-level competition. Work includes sensor fusion, inertial-based orientation control, and odometry-driven movement.
Robotics
C++
C++
Odometry

Education

2023 – Present

B.S. in Information and Communication Technologies (ICT)

Instituto Tecnológico Superior del Occidente del Estado de Hidalgo (ITSOEH)

Focus on Software Engineering, Artificial Intelligence, Robotics, and Systems Development

Completed: July 2023

Programming Technician

Centro de Estudios Tecnológicos Industrial y de Servicios No. 026

Foundations in computer science, programming, algorithms, and computer systems

Got a project in mind?

Let's Talk

© 2026 — José Manuel Cortés Cerón